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No. 11294
>90%+ fire, shock and ice resistance
>30%+ magic resistance
>915+ armor points
>50+ extra MP, HP and stamina with improved regen
>can switch out some resistances for 2x damage instead
Come at be, brovahkiin. Whatever the DLC will be they are going to be cake. Wish I didn't waste those couple perk points on speech ages ago. Smithing and Enchantment can make the game so much easier. Patch is expected the week after Thanksgiving. Since I'm bored, have what every Dovahkiin should know:
- Stamina is only used up for power attacks now instead of all attacks, so it can be your dumpstat. Though maybe throw ten points into now and again, since it also gives about 5 more pounds of carrying.
- Good Skills to take Perks in:
-- Your primary weapon. Physical ones can get up to 2x strength, magic ones halve the mp cost and increase ability.
-- Your primary armor. Again, 2x to rating and buffs if they're all the same set.
-- Smithing and Enchantment. Oh god. Absolutely no unique armor can match what you can accomplish with these. Be sure to save up those dragon bones and scales in a safe place so you can make dragon armor in your teen levels, since those don't show up until past level 45 as a very rare drop. Grind smithing with iron daggers (one iron ingot, one leather scraps, which are both very cheap and numerous), and grind Enchantment with clothing and the cheaper soul gems (be sure to enchant them with whatever makes them the most valuable so the soul gems aren't eating all your money).
- Bad skills to use points on:
-- Speechcraft. Might get you better deals and more merchant gold, but it's not necessary. Speech checks are also not nearly as helpful as they are in Fallout.
-- Lockpicking. Locks use the newer Fallout system instead of Oblivion's annoyance, so the perks aren't necessary. Just stock up on lockpicks, you will literally never run out. I know I haven't.
- Only raise sneak if that's how you roll. Very few places where sneaking is 100% required, even in the thief and brotherhood quests.
- For your first real contract in the Brotherhood, you can do an extra piece and kill a woman in Windhelm. DO NOT DO THIS UNLESS you have already completed the murder investigation quest Blood on the Ice, which is needed to buy a Windhelm house and become a Thane there. I don't even know why this happens when she's not important to that quest. In order to trigger Blood on the Ice, go to Windhelm, then return after visiting four other Holds and waiting until past 2 AM. Hopefully the patch will fix this, or the console commands will be better cataloged.
- Stay to the beaten path at low levels. You'll only run into highwaymen and animals. Soon as you leave the path, you're more liable to run into higher level baddies.
- Dungeons scale slightly in that they introduce harder enemies once you pass certain levels. i.e. the Druagr start with you, with Restless Druagr being midbosses. Once you reach the Restless Druagr level, Druagr Wights are introduced as midbosses, and so on. Most enemies only scale to somewhere between levels 40 and 50, so you can level past 50 and start really pulling away from them. Still, there are some enemies out there whether scripted or locational that exist regardless of your level. So what this means is if you want an easy time, discover locations as you pass them by then come back to them.
- Don't go with frost magic. Half the god damn enemies have a 50% resist bonus.
- Same as Oblivion, moving through the main quest can earn you a set of Blade armor, which once improved are great up through maybe Ebony.
- Do the alternate end to Azura's quest to get the Black Star, which can soul trap humans (pretty much a guaranteed grand-fill), instead of the normal Azura's Star which can only trap animals.
- Vampire Dust + Nirnroot for quick and easy invisibility potion.
- At least get the basic elemental and heal other spells, since they sometimes come up.
- Summation of main quest lines:
-- Main: Eh, I don't know about this. Sure, there are dragons and all, but-- HOLY SHIT THU'UM ARE FUCKING AWESOME. OH MY GOD I'M THE MOTHER FUCKING DRAGONBORN OF THE NORTH, TIBER SEPTIM! FUCK YES, YOU ARE THE BEST END BOSS EVER!
-- Dark Brotherhood (starts in Windhelm): Oh man, this shit is fucked up. >your final contract is to kill the emperor. Oh, shit.
-- Thieves Guild (starts in Riften): Neat.
-- College of Winterhold (Gee, I wonder where): Nifty.
-- Companions (starts in Whiterun): Easy.
- Doesn't really matter who align with. Both are well meaning. Empire wants stability but is practically finished, Stormcloaks want freedom (the shirtless blue-painted Nord with a greatsword was a nice touch) but are pretty dim. The missions are pretty much the same.
- Fuck the Altmers. No, really. Fuck. Them.
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